Talk:Player housing

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I think that we should add that your static house (apartment) will develop as the node does.


From the Q+A livestream 2017-11-01 - 13m 45sec

Steven: we also have housing that is static within nodes, that you can participate in at an early phase of the nodes construction and then reap the benefits should to that node progress to the later stages. Having your home, your static home, growing with it,those are a finite number of homes per node Jeffrey: Right, we expect those to be strongly fought over and it will cause some conflict and that's kind of what we are looking for in that they will be a rare resource these houses and their look really cool right, so if you come to a node and it starts off as village and you grab that one housing slot, as it grows through the city and Metropolis levels that home is going to grow too, so by the end of the nodes progression you might have a really cool mansion. Again at those are going to be rare and hard to get and people might want to raise your node because they want your housing.


And that houses will de level along with the nodes:

goingdown.jpg


Also that you do not have to declare yourself as a citizen of the node, to own housing: citizenship.jpg

also along with retaining a layout of homes if destroyed, it was mentioned in PAX Q+A panel at 53.10 that any items will be returned to you Megs (talk) 16:12, 1 November 2017 (UTC)


--Megs (talk) 09:54, 7 November 2017 (UTC) Image of housing item included in PAX exclusive package : https://cdn.discordapp.com/attachments/256164085366915072/343242860189057024/pax_housing_decoration.png

--Lex (talk) 01:57, 11 November 2017 (UTC) Hi Megs. I've addressed some/most of the items you've pointed out. All except the PAX image. Let me know if I've missed anything else.

--Lex (talk) 04:52, 13 November 2017 (UTC) I added the PAX image earlier today.

items in de-levelled homes

node delevelling.jpg

--Lex (talk) 04:52, 13 November 2017 (UTC) Added Player housing#Housing designs/blueprints to address this.