Server maintenance

Uit Ashes of Creation Wiki
Naar navigatie springen Naar zoeken springen

Scheduled server downtime will occur on a weekly basis.[1]

Server rollbacks

Server rollbacks will only be carried out as a last-ditch effort. The preference would be to prevent or remedy any unforeseen issues directly.[2]

Server rollbacks are emergency scenarios. Are we open to taking emergency action if it's necessary? Yes, of course we're open to doing whatever is necessary to address unforeseen problems, but it should be a last a last-ditch option.[2]Steven Sharif

Server-wide announcements

Goblins attacking a Town (fase 4) node due to a triggered event.[3][4]

Enemies can only really grow stronger as the node grows, becoming outposts essentially for exiled or rivals of the existing order.[5]Steven Sharif

There will be local, regional, or global (server-wide) announcements/notifications of important events.[5][6]

Event notifications will utilize different methods depending on the stage (scope and level) of the event.[5]

  • Local events
    • Local events (such as caravan PvP)[10][11][12] may prompt players via the UI asking if they wish to participate or not.[5]
    • Other local events may offer audible or visual cues without any UI notifications.[5]
    • Local events that have not been addressed may start to expand regionally or even globally.[5]
One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates.[5]Steven Sharif
Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[9]Steven Sharif
  • Regional or global events
    • Wider events may be broadcast regionally or even globally.[5][6]

Zie ook

Referenties